Mythical Jigsaws and Alphabetical Odysseys: An Ancient Mappe of Fairyland and More

An Ancient Mappe of Fairyland was created by British illustrator Bernard Sleigh (1872-1954). Sleigh was a printer and mural painter who was drawn, like many a creator before him, to the wonderful world of fairies, fairy tales, and mythology. His Ancient Mappe is vast, nearly six feet in length, and containing figures and realms from fairytales, myths, and children’s fantasy.

Peter Pan, Oberon, the Kingdom of Carbonel (which later featured in Sleigh’s daughter Barbara’s series about a kingdom of cats), nymphs, dryads, centaurs, psammeads, sea monsters, ice kings and queens and more feature in this marvellous image, showing just how populated fairyland is.

It’s drawn in an arts-and-crafts style, and suggests a yearning for another world (entirely possible to feel this way at the end of a shattering world war), and what I like about it is both its delicacy of colour, and its sense of the grown-upness of fairyland. It is not necessarily aimed at children.

When I stumbled across it, while doing some research for another project on nineteenth-century children’s literature that I’m planning for 2021, I was so taken I immediately thought I should get a copy.

And then, I discovered that there is a jigsaw version of it, which I promptly bought.

Alas, it only covers about 3 feet of Fairyland, probably a good thing, as my desk and dining table are covered with mythical manuscripts. But in the odd moment, I’ve been enjoying piecing it together, and identifying the classical elements that pop up in it.

Jigsaws are in at the moment, as part of a non-digital mindful return to old pursuits. It turns out that the gentle act of sorting through pieces, and working out where to put them is restful and absorbing, and good for the brain.

Combing through the puzzle pieces for the back end of a centaur, or figuring out where Cerberus has his lair (up in the mountains!), somehow frees up the mind to think and reflect more naturally. When I started tutoring at Brandeis University, I learned from working with an inspirational artist and teacher, Karen Klein, that giving students something to do with their hands (drawing a picture, playing with plasticine or pipecleaners), freed up their conversation, made them less self-conscious, perhaps less anxious, able to talk, almost idly, about whatever the subject of the day was.

Our Mythical Alphabet

And I’ve been finding, as I sift through the puzzle pieces, that I’ve been thinking about the book I’m writing with Miriam Riverlea, in which we too sift through many pieces, to put together a puzzle. In our case, it’s a guide to the way that classical mythology works in children’s literature, and we’re looking at it from all sorts of angles. How do particular mythical figures feature in children’s books? What happens to them in the pages? Does a child’s version of a myth highlight specific features? Which myths work for children, and which do not? Why are some figures more popular than others? How do the aesthetics of children’s literature shape the reception of classical antiquity more generally?

We’ve pieced together an Alphabetical Odyssey of a book (and last week I presented its overall format to my colleagues in the Our Mythical Childhood project at the Our Mythical History workshop–report to come). We use the non-hierarchical structure of the alphabet, combined with the loose adventurousness of an Odyssey, a journey on which anything might happen, and frequently does. My colleagues, as they always do, asked intelligent questions–about how we devised our topics, how capacious they are, how do we handle overlap, how do we identify useful texts, how will we present images, classical motifs, children’s literature concepts, and more. How do we handle multicultural topics, how do we think about diversity and difference–all important issues, and a reminder, if any were needed, that the topic may seem highly specialised, but in fact contains multiple and important influences and impacts.

As the work on the book intensifies, I’ll keep using this blog as a place to think about some of the issues that come up.

Back to the Mappe

I’m writing this while waiting for the plane that will take me back to the Southern Hemisphere. The week in Warsaw was intense, thinking about Mythical History, and hearing about the wonderful work my colleagues are doing (such as setting up the Our Mythical Education database, and launching the Myth and Autism network). It’s a shame Bernard Sleigh’s not around to invite to one of our Mythical conferences–I feel sure that if he did come, he’d incorporate our project into a map even larger than his one of Fairyland. But I’m looking forward to getting back to my three-feet jigsaw extract. Hopefully when I get home, all this mythical thinking will have helped me work out just where to find the missing bits of centaur, where exactly to place Cerberus’s lair–and of course, pinning down the elements of our Alphabetical Odyssey…

–Elizabeth Hale

‘A Greek God in the 31st Century? How could such a thing be possible?’ Ulysses 31 and other Japanese adventures in classical reception

This is the basis of a short talk I’m giving at UNE this week, for our Asian Studies Symposium, organised by my colleague, John C. Ryan. It’s a nice opportunity to reflect on some of the findings that have come my way through working on the Our Mythical Childhood Survey.

For some reason, Ulysses 31, a Franco-Japanese animated space opera passed me by as a kid watching tv in 1980s New Zealand. But working on the Our Mythical Childhood project has caught me up on this wonderfully wacky version of Homer’s Odyssey in which a space-warrior, Ulysses, with majestic bearing and amazing hair, is trapped in Olympus with his son, Telemachus, Telemachus’s timid robot Nono, and Yumi, a blue-skinned alien girl (who is trying to revive her brother, Numinor who is in suspended animation following an unfortunate encounter with some Cyclops). They travel through the space known as Olympus, and try to make their way home, visiting strange planets, and having adventures loosely based on the adventures of the original Ulysses.

Ulysses 31

Hot pool time machine? Thermae Romae

Japanese adaptation of classical material is a fascinating field, especially because of its vivid visuals, and its unusual combination of imagination and humour. My first encounter with it was probably Mari Yamizaki’s amazing manga series, Thermae Romae (2012). This series, which has been adapted into an animated series, and two films, features the adventures of Lucius, a Roman bath-designer who is stuck for ideas, and is magically transported to modern-day Japan, where he is struck with awe (as we all are) by Japanese bathroom facilities. Travelling back to his own time and place, he adapts what he has seen into his designs, and becomes an in-demand designer, favoured by the Emperor, Hadrian. Being in-demand in Ancient Rome, of course, can be quite a precarious situation, and adventures, and mayhem, ensue.

Apart from its potty scenario, what I like so much about Therumae Romae is the way Yamazaki exploits the similarities and differences of Roman and Japanese societies. Both are known for their love of baths, both countries are known for their hot springs, and perhaps less obviously both cultures are polytheistic, and full of interesting and unusual superstitions, gods, and mythical creatures.

Mythical Creatures and Romantic Comedy:A Centaur’s Life

Mythical creatures appear in all sorts of Japanese films and manga. I think of Hayao Miyazaki’s well-known animations, such as the marvellous Spirited Away, in which the heroine, Chihiro, has to work at a mysterious bath-house (another bath house!) where the myriad spirits of Japanese culture come to relax. The variety of spirits, who represent aspects of air and water, land and sky, and different kinds of emotions, is not so far removed from the symbolism of the Greek and Roman myths, gods, and metamorphoses.

A Centaur’s Life (2011- present) by Kei Murayama, is a popular coming-of-age romance-oriented comedy-soap-opera manga about the life and worries (the original Japanese translates literally as ‘A Centaur’s Worries’) of a teenage centaur, Himeno Kimihara. Dating, career, friends, growing up, overcoming fears, learning new skills, these are the focus of this amusing (and sometimes racy) series. Himeno is not the only mythical creature in this story, featuring satyrs, mermaids, and demons, and suggesting that adolescence is a metamorphic and mythical state, to be viewed with caution.

Boy Bands and Classical Busts: Sekkou Boys

I’ve written before about Sekkou Boys, a short comedy anime series that sends up the boy band industry and the Japanese obsession with pop idols. It features a quartet of classical gypsum busts (Mars, Hermes, St Giorgio, and Medici) who are trying to become more than one-hit wonders, in company with their rookie manager Miki.  Like A Centaur’s Life, Sekkou Boys doesn’t labour the classical angle, but occasionally draws on the busts’ history and character, such as when the cheeky Hermes operates a side-line, selling health supplements. The supplements are called ‘Trismegistus,’ in a tongue-in-cheek reference to the thrice-great Hermes, associated with healing and wisdom.

Getting Serious: Historical Manga

Other instances of Japanese classical reception are more serious. In Plinius, Mari Yamazaki teams up with another manga-great, Miki Tori, to retell the life of the great Roman naturalist and philosopher, Pliny. Another historical biography is called Historie, by Hitoshi Iwaaki: it tells the imagined life of Eumenes, a secretary to Alexander the Great, and later a General himself. These works provide lavish illustrations of the ancient world, and allow readers entry into them through vivid characters with interesting lives.

Metamorphosis and Invention: Kid Icarus, Persona, Ludere Deorum

Invention, imagination, filling in gaps, and adapting and modifying material for new contexts is a part of Classical Reception, in Japan and elsewhere as well. Classical material finds its way into games as well as stories and films, such as the hit Nintendo game, Kid Icarus, in which a flying boy leaps up platforms propped by classical columns, and shoots arrows to collect hearts as currency. Sequels, such as Kid Icarus: Myths and Monsters and Kid Icarus: Uprising are popular, and extend the figure into an elaborate mythical-verse, involving goodies, baddies, battles, metamorphoses and more.

Metamorphosis is a vital part in other games, such as Persona, by Atlus games, in which players transform into heroic figures from Greek and Roman myth, such as Orpheus the great poet and singer, and Nyx, the goddess of the night. In this game, which the Belarussian students in the Our Mythical Childhood project have written about, players explore their characters’ emotions even as they work on strategy and gamesmanship, showing the increasing sophistication and reach of games, and the power of myth to connect to young people’s emotions.

Ludere Deorum

Ludere Deorum, a story about humans transported to the school of the gods, in order to increase the bonds between gods and humans, further crosses over between visual novel and game. In it, readers/viewers/players travel with a Japanese schoolgirl, Yui, from Japan to the godly realm, to romance different gods (Apollon, Hades, Tsukito, Takeru, Balder, Loki, Anubis, and Thoth), in a kind of choose-your-own-adventure story/game.

‘A Greek God in the 31st Century? How could such a thing be possible?’

One of the many wonderful things about visual storytelling is that anything is possible in what the artists choose to show us, even the gods of the 31st century. And yet within them all, certain themes emerge: the writers, artists, animators and more, are using Greek and Roman myths and history to think about invention, and adaptation, about choices and options, about emotions and growth, about what it means to be a human–in Greece, in Rome, in Japan, and even in the 31st Century.

–Elizabeth Hale