‘A Greek God in the 31st Century? How could such a thing be possible?’ Ulysses 31 and other Japanese adventures in classical reception

This is the basis of a short talk I’m giving at UNE this week, for our Asian Studies Symposium, organised by my colleague, John C. Ryan. It’s a nice opportunity to reflect on some of the findings that have come my way through working on the Our Mythical Childhood Survey.

For some reason, Ulysses 31, a Franco-Japanese animated space opera passed me by as a kid watching tv in 1980s New Zealand. But working on the Our Mythical Childhood project has caught me up on this wonderfully wacky version of Homer’s Odyssey in which a space-warrior, Ulysses, with majestic bearing and amazing hair, is trapped in Olympus with his son, Telemachus, Telemachus’s timid robot Nono, and Yumi, a blue-skinned alien girl (who is trying to revive her brother, Numinor who is in suspended animation following an unfortunate encounter with some Cyclops). They travel through the space known as Olympus, and try to make their way home, visiting strange planets, and having adventures loosely based on the adventures of the original Ulysses.

Ulysses 31

Hot pool time machine? Thermae Romae

Japanese adaptation of classical material is a fascinating field, especially because of its vivid visuals, and its unusual combination of imagination and humour. My first encounter with it was probably Mari Yamizaki’s amazing manga series, Thermae Romae (2012). This series, which has been adapted into an animated series, and two films, features the adventures of Lucius, a Roman bath-designer who is stuck for ideas, and is magically transported to modern-day Japan, where he is struck with awe (as we all are) by Japanese bathroom facilities. Travelling back to his own time and place, he adapts what he has seen into his designs, and becomes an in-demand designer, favoured by the Emperor, Hadrian. Being in-demand in Ancient Rome, of course, can be quite a precarious situation, and adventures, and mayhem, ensue.

Apart from its potty scenario, what I like so much about Therumae Romae is the way Yamazaki exploits the similarities and differences of Roman and Japanese societies. Both are known for their love of baths, both countries are known for their hot springs, and perhaps less obviously both cultures are polytheistic, and full of interesting and unusual superstitions, gods, and mythical creatures.

Mythical Creatures and Romantic Comedy:A Centaur’s Life

Mythical creatures appear in all sorts of Japanese films and manga. I think of Hayao Miyazaki’s well-known animations, such as the marvellous Spirited Away, in which the heroine, Chihiro, has to work at a mysterious bath-house (another bath house!) where the myriad spirits of Japanese culture come to relax. The variety of spirits, who represent aspects of air and water, land and sky, and different kinds of emotions, is not so far removed from the symbolism of the Greek and Roman myths, gods, and metamorphoses.

A Centaur’s Life (2011- present) by Kei Murayama, is a popular coming-of-age romance-oriented comedy-soap-opera manga about the life and worries (the original Japanese translates literally as ‘A Centaur’s Worries’) of a teenage centaur, Himeno Kimihara. Dating, career, friends, growing up, overcoming fears, learning new skills, these are the focus of this amusing (and sometimes racy) series. Himeno is not the only mythical creature in this story, featuring satyrs, mermaids, and demons, and suggesting that adolescence is a metamorphic and mythical state, to be viewed with caution.

Boy Bands and Classical Busts: Sekkou Boys

I’ve written before about Sekkou Boys, a short comedy anime series that sends up the boy band industry and the Japanese obsession with pop idols. It features a quartet of classical gypsum busts (Mars, Hermes, St Giorgio, and Medici) who are trying to become more than one-hit wonders, in company with their rookie manager Miki.  Like A Centaur’s Life, Sekkou Boys doesn’t labour the classical angle, but occasionally draws on the busts’ history and character, such as when the cheeky Hermes operates a side-line, selling health supplements. The supplements are called ‘Trismegistus,’ in a tongue-in-cheek reference to the thrice-great Hermes, associated with healing and wisdom.

Getting Serious: Historical Manga

Other instances of Japanese classical reception are more serious. In Plinius, Mari Yamazaki teams up with another manga-great, Miki Tori, to retell the life of the great Roman naturalist and philosopher, Pliny. Another historical biography is called Historie, by Hitoshi Iwaaki: it tells the imagined life of Eumenes, a secretary to Alexander the Great, and later a General himself. These works provide lavish illustrations of the ancient world, and allow readers entry into them through vivid characters with interesting lives.

Metamorphosis and Invention: Kid Icarus, Persona, Ludere Deorum

Invention, imagination, filling in gaps, and adapting and modifying material for new contexts is a part of Classical Reception, in Japan and elsewhere as well. Classical material finds its way into games as well as stories and films, such as the hit Nintendo game, Kid Icarus, in which a flying boy leaps up platforms propped by classical columns, and shoots arrows to collect hearts as currency. Sequels, such as Kid Icarus: Myths and Monsters and Kid Icarus: Uprising are popular, and extend the figure into an elaborate mythical-verse, involving goodies, baddies, battles, metamorphoses and more.

Metamorphosis is a vital part in other games, such as Persona, by Atlus games, in which players transform into heroic figures from Greek and Roman myth, such as Orpheus the great poet and singer, and Nyx, the goddess of the night. In this game, which the Belarussian students in the Our Mythical Childhood project have written about, players explore their characters’ emotions even as they work on strategy and gamesmanship, showing the increasing sophistication and reach of games, and the power of myth to connect to young people’s emotions.

Ludere Deorum

Ludere Deorum, a story about humans transported to the school of the gods, in order to increase the bonds between gods and humans, further crosses over between visual novel and game. In it, readers/viewers/players travel with a Japanese schoolgirl, Yui, from Japan to the godly realm, to romance different gods (Apollon, Hades, Tsukito, Takeru, Balder, Loki, Anubis, and Thoth), in a kind of choose-your-own-adventure story/game.

‘A Greek God in the 31st Century? How could such a thing be possible?’

One of the many wonderful things about visual storytelling is that anything is possible in what the artists choose to show us, even the gods of the 31st century. And yet within them all, certain themes emerge: the writers, artists, animators and more, are using Greek and Roman myths and history to think about invention, and adaptation, about choices and options, about emotions and growth, about what it means to be a human–in Greece, in Rome, in Japan, and even in the 31st Century.

–Elizabeth Hale

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Finding Icarus … Our Mythical Childhood Turns Two

Kid Icarus: Of Myths and Monsters (1991). Used under Creative Commons License (accessed: May 24, 2018).

A very Mythical anniversary

On 1 October, 2 years ago, we began work on the Our Mythical Childhood project, and so, we are now two!  It’s amazing to see how far we’ve come, and how much we’ve found out.  Look here, at the Our Mythical Childhood website, and here, at the Our Mythical Childhood facebook, twitter, and blog pages, for summaries and updates.  There’s always something happening.

In honour of our second birthday, I thought it would be a nice idea to share some of the findings from the Our Mythical Childhood Survey.  Because Miriam Riverlea and I are writing a guide to the field, we scour the site often, looking for inspiration, ideas, and illuminations among the entries that we, and our colleagues, have written.

If our project has turned two, that means we are two years into the five years of the project.  Which means we’ve come through our adolescence, and are into our adult years.  It means we’re striving, we’re growing wings, we’re hoping to fly.  I therefore looked up the term ‘Icarus.’

Who among us doesn’t wish to fly?

The myth of Icarus is often used to think about the adolescent years, years that are often depicted as times of striving, questing, struggling, failing, and falling to earth with a bump.  How many adolescents, and children for that matter, don’t listen to their parents?  How many children, it might be noted, find themselves in difficult situations because of their parents’ actions? (Icarus isn’t necessarily flying by his own choice.)  The complex of emotions and interactions in the Icarus myth map well onto children’s and young adult literature –adolescent enjoyment of risk-taking; the power, and peril, of invention and creativity, child-parent conflict and love.

'The_Fall_of_Icarus',_17th_century,_Musée_Antoine_Vivenel

Looking for Icarus

Searching Icarus in the Our Mythical Childhood Survey brought up 34 entries, from the literary, oral, electronic, and audiovisual categories.  I’ve selected a few, ones in which the Icarus myth features.

Icarus and the Sages

This 1976 Russian animation directed and written by Fyodor Khitruk shows Icarus living in the clouds with the philosophers, who have all found their places in history.  Determined to be known for something, he makes a machine and attempts to fly. Hanna Paulouskaya points out in entry 43 on Icarus and the Sages, that although he falls, the moral of the story (which conflates Icarus’s famous fall, with his father Daedalus’s invention),is to take a leap, to explore the freedom of ideas and inventions.  You can watch the film here on the Soyuz Multifilm youtube site:

Melting Point

Australian writer, Nadia Wheatley, is best-known for her book My Place which chronicles the history of one part of Sydney from 1788 to 1988.  Her sensitivity to history and cultural changes appears again in ‘Melting Point,’ a 1994 short story about a Greek-Australian teenager, Xenia, who meditates on her heritage while translating Ovid’s version of the fall of Icarus, in class.  In entry 132 on ‘Melting Point’, Miriam Riverlea notes ‘Melting Point is a unique and complex retelling of the myth of Daedalus and Icarus, and an important text for the study of reception of myth itself.’

Be Careful, Icarus!

American writer Joan Holub is the co-author of the Goddess Girls series of popular tween fiction.  In Be Careful, Icarus! (2015) she teams up with illustrator Leslie Patricelli, to take on the challenge of telling myths for babies.  As Sonya Nevin notes in entry 229, Be Careful, Icarus! is ‘a beautifully-illustrated series that creatively transposes ancient myths into real-life scenarios faced by pre-school-aged children.’

Icarus Swinebuckle

Another American picture book is this lovely one, Icarus Swinebuckle (entry 300), written and illustrated by Michael Garland in the year 2000.  Icarus Swinebuckle is a pig who wants to fly, and though his friends and neighbours think it’s impossible, he perserveres.  Garland sets this version in the American age of invention–his Icarus dresses rather like Benjamin Franklin, to humorous and moving effect.

Harry and Hortense at Hormone High

In this intense young adult novel by a third American, Paul Zindel (1984), a boy who believes he is the reincarnation of Icarus, and has the power to change the world, falls to a tragic end, observed by his friends who are unable to help or save him.  Here, the myth’s tragic qualities are highlighted, in a meditation on mental illness, coming of age, and adolescent agency.  See entry 133 on Harry and Hortense at Hormone High, by Miriam Riverlea.

Kid Icarus

Kid Icarus is a popular video game produced by Japanese games-maker, Nintendo.  It appeared first in 1986, and was rebooted in 2012.  Here, a boy called Pit, a boy angel, leader of the ‘Icarus’ army, breaks free from the underworld where Medusa has trapped his leader, Palutena. Using his special skills, he fights to overcome Medusa and restore light to the darkness.  As Nanci Santos notes in entry 338, Kid Icarus works with a basic good vs evil format, and draws on a range of mythologies to create its worldview.

How Lunga Went to the Sky Alive

For entry 161, Divine Che Neba collected this myth, How Lunga Went to the Sky Alivefrom a storyteller in Ndu, in the North West of Cameroon. It’s about Lunga, a man with mythical properties, who visits the heavens to consult the gods about a problem.  But the gods are not there, and to return, the servants tie him to some ropes, for him to jump safely back to earth.  On his journey downwards, the winds disconnect him, and he falls to earth.  Because of his mythic properties, he does not die, but his footprints can still be seen in the rocks where he landed.

 

Icarus is everywhere

These are just a few examples, and I’ve only chosen items that feature Icarus or have parallels to his story.  He appears as a supporting character in many other texts.

The appeal of the myth is clear: the gift, and the curse, of flight features throughout, and the story’s ready adaptation to cautionary tales, morality fables, emotional dilemmas, and more.  And Icarus appears in many places, well beyond children’s literature.  The Icarus Project, for instance, is a mental health organisation; Icarus is the title of a documentary about doping in competitive cycling; it’s also the title of a Journal of Solar System Studies, and the name given to drones, to devices to hack and hijack drones, and also to insure drones.  The Icarus Deception is a how-to book to help you unleash your creativity.  The Icarus Factor is a very strange episode of Star Trek: Next Generation;  Codename Icarus is a creepy kid’s spy show from the 1970s. And so on…

Resonances of flight, of falling, of frailty, of creativity and invention, of hubris, of love and fear of the sun, and an ambiguous relation to authority and agency abound. . .   It won’t be long before there are well more than 34 entries on Icarus in the Our Mythical Survey.

Elizabeth Hale

 

 

 

 

 

 

 

 

 

 

Our Mythical Week in Wellington

In mid-July, Liz Hale and I travelled to New Zealand, to attend and present at the biannual ACLAR (Australasian Children’s Literature Association for Research) conference at Victoria University of Wellington (VUW).  With Babette Puetz (Classics, VUW), we talked about classical reception in children’s literature. I spoke about Joan Holub and Suzanne Williams’s American Goddess Girl series; Babette spoke about Zeustian Logic, by New Zealand author Sabrina Malcolm; and Liz gave the ACLAR delegates a tour of the Our Mythical Childhood Survey.  The theme of the conference was ‘Houses of Learning,’ a topic that brought to light many rich texts and approaches.

We also had the opportunity to spend a couple of days researching in the Dorothy Neal White Collection of Children’s Literature at Te Puna, the National Library, of New Zealand, where we examined an array of children’s texts that engage with the classical world.

It was especially exciting to view texts by local New Zealand writers, including Ken Catran, author of the historical novels The Golden Prince (1999), Voyage with Jason (2000), and Odysseus (2005).  It was also fascinating to see how some of the Greek myths had been rendered as readers for New Zealand school children, another area of reception that is often under-represented.  Downstairs from the reading room, we joined a group making Maori masks, based on Cliff Whiting’s creation myth mural, ‘Te wehenga o Rangi rāua ko Papa.’

Classics and Kiwi Culture–Intersections and Invasions

My involvement in the Our Mythical Childhood project has heightened my awareness of the ways in which ancient myth invades our contemporary world, and on this trip I was particularly curious to see ways that classical and Kiwi culture intersect. One of the most explicit examples of their convergence is in the work of the lithographer Marian Maguire, who juxtaposes the iconography of Ancient Greek vase paintings with New Zealand’s colonial past, and with indigenous mythology. In one piece, Ajax and Achilles play dice at Milford Sound; in another, Captain Cook arrives on his boat bearing an ancient Greek vase. And in another still, Odysseus clings to the remnants of his raft, about to be blasted by the Maori god of the sea, Tangaroa.

I was fortunate to have the chance to see the collection of Maguire’s works displayed at the Classics Department at VUW and was struck by their clarity and precision. I was also struck by the remarkable way her work explores the resonance of the stories and artistic traditions of ancient Greece within another culture on the opposite side of the world. Although her work isn’t intended for children, it has important implications for the research questions at the heart of the OMC project, and I’m eager to read Maguire’s chapter in the recently published collection Athens to Aotearoa: Greece and Rome in New Zealand Literature and Society (2017), edited by Diana Burton, Jeff Tatum and Simon Perris of VUW’s Classics Department.

One lunchtime I visited Te Papa, the Museum of New Zealand, where I encountered Age of Fishes (1980), by Auckland artist Richard Killeen. It’s an arrangement of large silhouetted shapes hung on a white wall, in shades of blue, yellow, brown and black. While some of the cut-outs are recognisable as marine creatures, others are more abstract, and to my mind, some of them resemble the silhouettes of archaic pottery vessels.

Another of Killeen’s works, Welcome to the South Pacific (1979) happened to be on display in the VUW Council Chamber, where the ACLAR conference was held, and I enjoyed the interplay of the different elements, while also reflecting on the notion that I was beginning to recognise classical motifs even in the most abstract of shapes.

Frequency Illusion, Classics Style

Perhaps it was a simply a case of frequency illusion, a form of cognitive bias in which we register a concept and immediately begin to observe it everywhere. (Colloquially, the phenomenon is known as the Baader-Meinhof phenomenon, after the West German militant group). On one city street, Pandora’s jewellery shop was located next to an interior design firm called Attica. And I noticed winged figures everywhere, not only at the library in Gerald McDermott’s retelling of the Icarus myth, Sun Flight (1980), but also on Te Papa’s colourful windows, and even on the hoodie of the man who made our morning coffee.

Back at home in Australia, I am still reflecting on how to make sense of these encounters, profound and frivolous.  The classical past is a rich depository of images, narratives, and motifs that the modern world continues to draw upon. My week in Wellington revealed that it is not merely within the pages of texts that ancient stories endure, but everywhere I look. I feel very fortunate to be taking part in the Our Mythical Childhood project, as it seeks to understand the myriad, diverse, and often surprising ways that the classical past infiltrates contemporary children’s culture.

–Miriam Riverlea, PhD Monash, is collaborating with Liz Hale on Classical Antiquity in Children’s Literature: An Alphabetical Odyssey.  It will be a guide to the field, taking into account issues of reception, children’s culture, and more.  Miriam’s PhD, My First Book of Greek Myths: Retelling Ancient Myths to Modern Children, can be read here.

 

Myths on the Move–Our Mythical Animation . . .

 

Our Mythical Childhood went to Greenwich University in June, to the Children and Youth on the Move conference, hosted by the Children’s History Society.  The theme was movement, and so we talked about the ways that animators mobilise classical myth in their work for children.

Sonya Nevin showed how she and Steve Simons move myth in their Panoply animations of Greek vases.  We were privileged to see their animation of the Sappho Vase for the National Museum of Poland.

Anna Mik showed us how Walt Disney played with mermaid myths in the 1933 Silly Symphony cartoon, King Neptune.  You can read her Our Mythical Childhood survey entry on King Neptune here.

Hanna Paulouskaya showed us how Soviet animators such as Aleksandra Shezhko-Blotskaya used classical myth to move around the land as part of a national narrative.

And I talked about how the Australian animation, The Deepmoves myth underwater, using classical myths to appeal to an international audience.

Questions and discussion took us around the world, showing once again how myth functions both locally and universally, and to what ends  We talked about the rights of the mermaid, about what a siren really looks like, and what they really get up to.  We talked about how myth is put to use, encouraging Soviet schoolchildren to travel, for instance, or connecting Australian viewers to a wider world of mystery and story.  Sonya showed us how children move myth to their own ends, through the activities she and Steve give them–making their own shields and vases, for instance, and incorporating them in their own stories and mythology.  

The conference in general was emotionally moving, looking at how children move (or are forced to move) around the world, and also about how children’s culture moves through social changes, and how children move culture on, transforming and reshaping adult ideas for new generations.   Putting animation and mythology into these contexts, it is clear that mythology moves as culture moves, offering useful ways to frame children’s experiences and the way that reception is framed in its turn.

— Elizabeth Hale

 

 

 

 

 

Quaerite et Invenietis: Surveying Classics in Children’s Literature

Hot tip for researchers in classical reception!  In Warsaw this month, the OurMythicalChildhood team launched its wonderful survey of Children’s and Young Adults’ Culture Inspired by Classical Antiquity  Read on to find out more . . . .

I’m writing this from Chopin airport, waiting for my plane to take me away from the magic that is OurMythicalChildhood’s Warsaw team.  It was a wonderful visit: exciting and challenging.  I’ll be posting more about it in the next weeks, as I’m hoping to share some of what the students in the project have been up to.  At The Present Meets the Past they gave excellent presentations about their discoveries while working on the survey, sharing their findings from literature, film, games, and toys: they’re sending me information for a posting later in June.

In the meantime, some information about the survey.  It represents the work of the past year, in which our teams have been gathering entries from around the world.  Currently there are 450 entries, and we’re committed to producing over 1000 more during the project.  See the OurMythicalChildhood website for more information about the project as a whole.

The survey is truly a team effort.  Each entry is written by a researcher, identifying and uncovering the classical elements in books, films, games, toys, and ephemera from children’s culture around the world.  It is peer-reviewed twice by senior members of the team, checking for accuracy and insights.  Each entry contains a summary and analysis of the item, providing scholarly insights from different angles (classics, reception, children’s literature, film…).  Each entry is also tagged with markers from different fields of knowledge–classics, children’s literature, genre, more . ., throwing up interesting combinations and providing surprising results.

This survey will be a useful tool for researchers and teachers of classical antiquity and children’s literature alike.  It reveals the ongoing power of classics in popular culture day, the care and enjoyment with which children’s writers draw on ancient motifs, and the sheer fun that is to be had in finding one’s way through a labyrinth of curious texts.

Katarzyna Marciniak launched the survey during the Present Meets the Past workshop, and it is open for use, as a living work of scholarly inquiry.  So we invite you, please, to use it and to join with us in our mythical explorations.  The motto at the base of the site reads: Quaerite et invenietis (seek, and ye shall find), and we hope you will find what you’re looking for, and more, and that you will also share with us your discoveries and insights along the way.

Screenshot 20http://www.omc.obta.al.uw.edu.pl/myth-survey18-05-31 17.21.26

–Elizabeth Hale